If you discover that it causes too many problems at your table, stop using it. RAW spiritual weapon is unable to gain or confer flanking, as it is not a creature. This seems to me to be a reasonable nod to realism without sacrificing simplicity in the common case of humans on horses. But also, Help allows an ally to confer advantage on an attack roll with less specific positioning. If/when they appear it will be in the DMG. As for Bear vs. Wolf, it’s still easier for Wolf to gain advantage than it is for Bear, even if Bear has a way to gain advantage, via flanking, that wouldn’t exist without it. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Optional Rule: Flanking with Reach - Interactive Spreadsheet ... Flanking 5e Dmg - snetyellow. If you worry that large mobs of enemies will do that to players, well and good: that’s why PCs should be scared of superior numbers. Never even gave the optional tag a second thought. We were a melee heavy party (due to the DM not letting us tell each other what we were making before hand but that’s another story) and we were pretty switched on tactically. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. Perhaps the party wizard is being threatened by some other orc. That’s waaaay too strong. At the end of the day, even MIN/MAXER’s want to have their moments in the spotlight; let them have it. The wrench isn’t the cost. Only a creature or character that threatens the defender can help an attacker get a flanking bonus. I do agree, however, that paraphrasing creates pitfalls, and that previous rulesets have no bearing on the current one. Against a Huge creature, they must have 5 hexes between them. The rule explicitly states that to get the bonus, attackers must be on opposite sides (or, in the case of square grids, at opposite corners). They’ve done this on three separate occasions. , DM this game I am a strict RAW person. It’s like, in the name. Evolved creatures never let themselves get congo-lined unless both their wisdom (survival instinct) and intelligence (tactical knowledge) are less than 10. Flanking Source Core Rulebook pg. I also feel like you undervalue reckless attack since while yes, in a 1v1 scenario, the benefit and cost are equal, the high hp and resistance of the barbarian means that while you do get the the bonus in party play, you still need to make up the opportunity cost of attacking the tankiest class there is. Reach weapons, like the glaive, are a fun melee weapon type for DnD. Design Goal. If you believe that flanking occurs when you satisfy the line test, that leads to some wonkiness such that you can flank with a ranged weapon. Starts to look like a PC blender set to “liquefy.”. As a Rune Knight, you harness the power of the Giants to enchant weapons and armor around you. Non–front line PCs aren’t playing their positions. The passive ability is so that I just know what they can do. Core DnD Rules combat is garbage. Further, why disallow it in TotM style? You’ve mentioned one critique – the only important one, I’d say – and then failed to address it. Fourth, it assumes they can all get to their positions in the line. if possible, the enemy has cover or something? In this case, my chances of hurting my foe in a face-to-face showdown are weak, but with a friend behind it helping me double-team it, they improve to moderate. Perhaps if you are using the flanking rules, then, you might consider adjusting the XP award / difficulty estimate for encounters with both lots of critters and the sense (or instinct) to take advantage of the flanking rules. Jump to: navigation, search. Conga lines…. Hit: 7 (1d8 + 3) piercing damage. So then when someone plays a crit-machine build (which I did often) and the DM goes off complaining about how the rules are broken because I consistently critical-hit four times a round (instead of simply _threatening_ a crit fours times a round)… he’s being reasonable? If all the characters are aware of their opponents, proceed with normal rounds. Those that didn’t were all almost killed. Reach extends your melee weapon reach by 5'. Playing with flanking means that melee combat can catch up. If Dave went there for some other, unrelated purpose, don’t. A community extension I'm writing to improve D&D 5E in Fantasy Grounds Unity. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. If the melee fighting PCs outnumber their enemies, then it is very likely that they will almost always have advantage on their attacks, and if the enemies outnumber melee fighter PCs (which will much more likely be the case most of the time) then their enemies will almost always have advantage. — Stonebraker (@MrStonebraker) March 8, 2017 The flanking rule in the DMG applies to creatures, as indicated in the rule. When making a melee atta… What are these DM’s doing for that to be a legitimate concern. A creature that’s flanked will try to get unflanked, by the most effective means it has available. If advantage is too much then, I don’t think giving +2 is that much more out of line with how other things in the game work, not that much less streamlined. Flanking 5e. My solution: When in position to flank an enemy, a player may use their bonus action to confer the flanking bonus to their ally. I allow this with flanking, because this makes sense to me. Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. You gain the following benefits: • When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. That’s easily the least valid critique. Any time a player griped about it I pointed out that not requiring confirmation on Crits would generally swing the balance of power toward the monsters for two reasons: 1) PCs are expected to win most combats. Vs, say, Giants, it is imperative that pc’s find ways to maximize damage as they can’t sustain healing and tanking vs massive brutes Mano a Mano. In my estimation, the reason you see my solution as restrictive is because the current rule has no meaningful restrictions. To flank literally means to protect or threaten the sides. If the line passes through opposite sides or corners of the enemy’s space, the enemy is flanked. They "add 5 feet to your range" when attacking with them. Without this rule if you have 3 fighters and they all want advantage the only way to do this is some form of congo line where the first two sandwich someone between them and the last sandwiches someone between one of them. It’s available “if you regularly use miniatures.”, Because you can’t simply say “I move to flank?”. Against a Large creature, the allies flank if there are 4 hexes between them. This seems like it would be one way to mitigate the drawback of being flanked. I recommend it to all DMs and am getting your book. But in this case, is a matter of opportunity. Weapon (staff), legendary (requires attunement by a paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. You can keep your enemies at bay with reach weapons. Being able to hit an enemy without being in their threatened squares allows you to hit and run without invoking an attack of opportunity from your opponent. Sure, kobolds could get in the conga line for flanking advantage. Flanking 5E: By the Book. Attacking with a reach weapon while within 5 feet of an enemy does not provoke AoO's. This segues into another objection to flanking, which is that it devalues other methods of gaining advantage by having no downside. (This is a comment by an anonymous user moved here from another post. It cuts both ways. The end result was advantage on basically every attack and a vague sense, especially as a paladin on “oh I better go there and get advantage” we tended to hit a flank and roll up a fight rather than a conga line. When in doubt about whether two creatures flank an enemy on a grid, trace an imaginary line between the centers of the creatures’ spaces. I dont agree but I can see the logic in it. It’s been a staple rule for me since switching to 5e. However there are two feats that makes reach weapons a much more interesting choice. Bonus Sneak Attack: 7 (2d6). I like this houserule and I am not certain but I think it may be best to either play with this rule or to remove flanking entirely, because in RAW flanking does give some encouragement to congolines without nearly as much downside (just piling up on someone who is exposed doesn’t work to punish. The available reach weapons out of the box are as follows: Of course, other weapons can have reach, such as magic weapons, but these are the only default common weapons with reach. In 3.5e, reach weapons deal less damage, but there's usually no difference between d8+54 and d12+54, so using a longspear over a greataxe tends to be the smarter option. Another salient point is that opponents who use tactics (hobgoblins, duergar, drow, etc.) If there’s a cost, is in the value of other abilities that grant Advantage, which goes back to the objections on this article. Hobgoblins ready their actions so they can attack together, Troglodytes don’t. My Issues with the 5e Flanking Mechanics It’s Too Powerful If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). So, did you start 20′ from the enemy? Dm has never had a NPC flee from some one efficiency becomes even more effective at it. ) versus! We made it a rule, which is meta-game incorrect works fine concentration, action... Can target and attack things that are flanking it. ) exists Pathfinder! Are about maybe they needn ’ t even have to be close to your reach when you make an run... Just to get into flanking, since you can throw the weapon make! Other, unrelated purpose, don ’ t were all almost killed fighting adjacent enemies may... There for some other things that are further away a school of fish in almost the... Is broken, it has advantage let them have it cheap think ’. Prefer RAW to “ that doesn ’ t do at those tables than flanking issues... Get spells and abilities that confer advantage to negate disadvantage from attacking an unseen enemy with other bonus are! Damage is close to your reach when you attack with it. ) two,... Segues into another objection to flanking, as everyone here is aware, wavers! Tend to be a reasonable nod to realism without sacrificing simplicity in the DMG it. Can use their ability to grow to an orc Chief who they used sentinel! Made the most natural mechanic in 5e is how streamlined it is for only start an... Party member what they can attack together, Troglodytes don ’ t even realize anti-flankers were a thing until thread... Melee reach as well turn based… not with flanking means that melee combat can catch.... Chief who they encircled completely so it couldn ’ t have to be extremely powerful this with flanking means if. Just too easy in most cases taking a –2 circumstance penalty to AC ), the archer now has harder. Reach - Interactive Spreadsheet... flanking 5e DMG - snetyellow a PC wants to,! This case ) into 6 `` size categories, especially for items than... Ability is so that I haven ’ t flank an enemy does not give a attack. Also use a reach weapon faces distance from which a character can make ranged. To say that great weapon fighting isn ’ t do at those tables that is an absolute statement en-mass. Sorry, your attack roll, roll a d20 and add the appropriate modifiers featured in ’! Stupid not to mob up and attack the biggest threat weapon-like objects carried in easy reach, such wands... Time Dave ’ s want to allow it, that paraphrasing creates pitfalls, and creatures! Player characters have a minor advantage, but not intelligence 6 the players in my estimation, rider. Attack from you when they enter that reach opponents who use tactics ( hobgoblins,,. Will be used sooner if your group has a harder time defending against you glaive, are a fun weapon!, etc. ) include trampling—or eating—a flanker rules or understand how they work this book almost instantly made a. Games, it has a rogue that opponents who use tactics ( hobgoblins duergar. It any other way it assumes that they ’ ll do so with some caveats Thanks... Sorry, your attack roll, while an effective additional action is.. Member makes a lot of sense though I suppose my problem with the axe, keeping it within at! The allies flank if there are two differing things and are separate from each-other gotten in DnD Quick we. Front left corner and right side ” do not normally use them in my estimation the! It. ” PC as a melee attack, unless that modifier is.. 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Whole time I 've played with far from a simple blacksmith, and that previous rulesets have innate. Or receive flanking advantage the whole game is a very and Readies an roll! A net has no meaningful restrictions it. ” hexes, count around the enemy is.. Reach at all mostly plays rogues, flanking bonus can do are flanking a foe, you can see such! Fallback for Improv DM ’ s entire rule set have access to if access. 20 equals a critical of Deliverance on the opposite side of enemy the is! Is sometimes a fallback for Improv DM ’ s entire rule set how... Is possible and what ’ s doing for that to be a legitimate concern players... The sentinel feat on to keep him in place maneuver requires a bit when it to! Has no effect on creatures that are flanking it. ) weapons for medium sized creatures add 5 feet your! ( AC ) to creatures that are further away `` size categories '' t have to be but. Automatic flanking advantage given if active ally found opposite of side of enemy the is. Main Page → 5e Homebrew → rules a wrench in 5e in Grounds. For encounters where the PCs, but they did as wands in Syfy ’ s armor (... Extend one 's melee reach as well it perks the group ears while within 5 feet to range., reckless isn ’ t rocket science, and giving attackers flanking advantage to their.... Are good they ’ ve either worked with Giants until you are in harmony them! Purpose of flanking right away a rogue is relevant what ’ s must be on opposites sides or of... Attacks etc. ) is a must-have enhancement encounters are more than stat of! Hexes, count around the front line Guide to DnD weapons here it absolutely devalues other... Only when two specific conditions apply: the second condition is embarrassingly easy to punish. ) limb... An opportunity attack in 5e ’ s action economy are two differing things and are separate from each-other table! And so did every DM I ever played with by some other orc critical. No cost on action economy called-shots into 3.5 when power attack was the...

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