It uses Charisma for spellcasting, not Intelligence like a standard Magus. KaelanBG. Human Barbarian 5 However, if you select a domain it seems that you cannot take a pet an the build says to take a leopard. Doesn't matter, really.✝✝✝✝Optional. Grease and Web will help you solving early-game. Has some DR so won’t drop dead unless focused. Fire eruption with low gather is a nice source of ranged damage. Can be done as any race that has Str boost. Persuasion is also important becuase of the Cornugon Smash ability that we will use for this build. Can’t be done as a merc. Level 18 We get Cloud. Basically it it was an executive decision about when our character will be shit. Who will survive to rule your kingdom? Dude’s gotta die.). Level 9 - Barbarian 2: Skills - Mobility 1, Trickery 1, Stealth 1, Perception 1; Feat - Improved Two-Weapon Fighting; Rage Power - Animal Fury. Fighting defensively doesn’t affect DC spells that we use. AC is nothing too spectacular, but it is good enough that you won’t get hit often. The harsh reality is you are 2 levels behind a wizard in spell progression (just 1 behind Wiz/AT, though). Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Every bit of AB counts there. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. will still be good, but will be truly amazing when DLC to push us to 20 will come. It seems you put the spell priority list from Saint Vivisectionist on the Noble Assassin as well. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack✝, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Those things will take a lot of gather power to cast unless you want to burn yourself to oblivion. Scimitars are a viable alternative. We already drown in AB between our spells and smites. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. List of Class Tiers (Ranked) Top Classes in Pathfinder Kingmaker Vivisectionist - Alchemist archetype.Grenadier - Alchemist archetype.Eldritch Scion - Magus archetype.Sword Saint - Magus archetype.Eldritch Archer - Magus Red: Bad, useless options, or options which are extremely situational. Now we go through a phase where we mainly poke things with a fiery sword and almost don't use trip. Early game, use staff or flaming nunchucks. Was it originally a CHA caster and an update made it broken? ✝Optional. AC from Bloodline, Free wings @lvl16, AC from Spells, AB through Arcane Weapon. There is no way for monk to contend with that. Then you also get creeping doom that does roughly the same automatically - keeping one of those ready is a good idea. Respec at the tavern and get Perception to 3 before level 6 (consider it another main skill). Since Thorn Body adds to every element once you get around 50 damage per hit. The game is about as trustworthy as your average ex. Is there a reason for keeping wisdom at 8 or can I switch it out with 8 STR for additional carry weight early game? Now the good news are kineticist is rather useless till level 5 anyways unless he's tanking ranged approach. Free time is used for more gaming, training, watching MMA, soccer, movies and moaning about today's world and the stuff that kids do these days. It also provides us with more effective AB than it costs through various status effects. They are MAD and don’t offer any meaningful paybacks for it. We still mostly poke things with a fiery sword(that's a running theme, pretty much). when i tried it was red, gold, brass, may have been updated since. Question what difficulty. It's not a huge problem, you just need to be a bit more aware. Also, thinking about doing Slayer (Deliverer) with few levels of Pala and Vivi. Just like every pet user ever loves himself at least an alchemist to buff AC of his doggo. You have 13 spare points. Proper druid centered on shape-shifting and tripping enemies. Feyspeaker can learn mirror image, makes them more tanky than other druid. That means we Will fall a bit behind on DPS. Everything is controlled for a good long while. Attack of Opportunity triggers:You crit - your pet hitsYour pet crits - you hitYour pet trips - you hitAny of your allies in reach crit - you and your pet hitTripped enemies get up - everyone in range hits. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fire’s Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Fury’s Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede✝✝, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunist’s boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis.